BOY SCOUT TROOP 1188

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Click here to see & hear our Troop perform the morning flag ceremony at Camp Ben Delatour!

Click here to see photos from Summer Camp at Wehinapay Mountain Camp, Slaughter Canyon Cave, and Carlsbad Caverns National Park!

Summer Camp 2004 at Ben Delatour Scout Ranch in Colorado!

     
 

The photograph at left and the following information is from the Ben Delatour Scout Ranch Leaders Guide (2004 Edition):

The Ben Delatour Scout Ranch is located approximately 42 miles northwest of Fort Collins, Colorado; and seven miles east of the village of Red Feather Lakes. At an elevation of 7,500 plus feet, the Scout Ranch occupies part of the most scenic and picturesque mountain country of the Rocky Mountains of northern Colorado.

Scouts can enjoy the many wonders of wildlife, wildflowers, majestic mountain peaks, beautiful forests, and the Elkhorn Valley. Whether it is hiking the 10 or 15 mile loop of the Gregg Boundary Trail, climbing the trail to Monster Mountain, visiting the Halliday grave site via the Cateye Trail, or trout fishing in the Elkhorn Creek, the Scout Ranch provides countless adventures waiting for Scouts and adult leaders alike.

The Scout Ranch came into being in 1959, when the Longs Peak Council, with a generous gift from Ben Delatour of Fort Collins, purchased the Pinecroft Ranch from George Weaver. Over the last 40 or so years numerous acres have been added, and today it totals over 3,000.

 

 

     
         
  All Scouts (and adult leaders) enjoy receiving mail at camp. Please advise parents that all mail must be addressed properly. Mail sent from home later than Tuesday will probably not arrive until after the troop departs from camp on Saturday. Please put the Scout’s troop number on the envelope and all packages! Mail is to be addressed as follows:      
 

Scout’s Name

Troop 1188 - Camp Jeffrey

Ben Delatour Scout Ranch

2331 County Road 68C

Red Feather Lakes, CO 80545 - 9501

     
 

All troop mail will be delivered to the respective camp shelter in Camp Jeffrey for Scoutmaster pick-up. PLEASE NOTE: Items sent via the U.S. Postal Service that require a signature are normally received a day later as we are left a card in the mail box instructing us to go to the Post Office the next day to sign for it.

     
         
 

DINING & MEALS

     
  Troops in Camp Jeffrey will enjoy meals in the Armstrong Coral Rock Lodge Dining Hall. Meals are served family style most days with Scouts serving as waiters who arrive 15 minutes prior to each meal, and who stay to clean their table. All troops are assigned tables, and depending on the size of the troop, tables may be shared. Sunday supper and Saturday breakfast are served cafeteria style. On Friday troops will be issued a trail lunch for preparation at their own campsite or on the trail.      
         
         
 

MEDICAL INFORMATION

At check-in all Scouts and adult leaders will participate in a medical recheck with the Scout Ranch Health personnel. A current Longs Peak Council Health and Medical Record (both the health history and medical examination sides!) signed by a Medical Doctor must be submitted by every youth and adult staying in camp 72 hours or longer. Those staying less than 72 hours need to submit the health history portion (this includes adult leaders!). Because of State of Colorado Human Services Department regulations, only the Longs Peak Council approved form will be accepted. The national BSA Forms 2 and 3 are not acceptable. A copy of this form is available in the Special Forms Section.

Colorado State Law requires that all medical examinations must be dated within the past 24 months! No exceptions! Also, the law requires that the Longs Peak Council keep all medical forms! Please make photocopies before arriving at camp!

You can find the form here: http://www.longspeakbsa.org/forms/

PRESCRIPTION MEDICINES

Scouts and adult leaders on prescription medication must so inform the Health Officers at medical re-checks on arrival. The Health Officers will administer prescription medications only for individuals who provide written permission from the individual’s personal physician allowing the Scout Ranch and the Longs Peak Council to do so (section VIII of the Health and Medical Record form). Those on medication without written permission allowing the Health Officials to administer it will not be allowed in camp. Prescription medicines must be presented in their original container as issued by the pharmacist.

     
         
         
  There are no laundry facilities available to campers at Camp.      
         
  MERIT BADGES      
 

Ben Delatour Scout Ranch has a unique system for scheduling and earning Merit Badges. Where most Scout Camps schedule a Scout to remain in a particular Merit Badge class for the entire week, BDSR has established a block system of Merit Badge scheduling that allows each Merit Badge the amount of time it actually requires to earn.

     
 

This system has several advantages. First, a Scout can potentially earn a Merit Badge on his first day at camp. Second, a Scout’s time tends to be used more efficiently. Third, an ambitious Scout can realistically earn several Merit Badges in a single week at camp. This block scheduling system makes pre-planning of a Scout’s week necessary before coming to camp.

While BDSR does not require that Scouts pre-register for most programs, a troop will experience a much smoother week if every Scout knows before arriving at camp exactly what classes he will be taking and when. Remember that BDSR is physically very large. Travel time from one end of camp to the other can take up to half an hour. As Scouts are planning their classes, it is helpful to cluster classes in geographically adjacent locations. Also, BDSR uses the Buddy System. Scouts should plan their schedules so that they always have somebody with them as they travel.

     
 

Advance reservations are required for all climbing and C.O.P.E. programs!

     
 

Aquatics

     
 

The waterfront program at the Scout Ranch can be an exciting place. Rowing and Canoeing Merit Badges are offered. Safety Afloat / Safe Swim Defense training is also offered at camp for adult leaders. All Scouts and adults participating in waterfront programs are required to do a “mountain temperature swim test” at BDSR! Swim checks are taken Sunday afternoon after troop check-in, or at the discretion of the Aquatics staff.

     
 

Archery

     
 

The Archery Merit Badge is an introduction to a sport of great skill and concentration. Because the Badge requires fine motor skills and good upper body strength, Archery is recommended only for Scouts age thirteen or older. Scouts are required to construct their own arrow. Arrow kits are available in the Trading Post for $2.00, though they aren’t needed for the first day of class. A Scout interested in earning the Archery Merit Badge should also schedule at least two open shooting periods to qualify.

     
 

Climbing

     
 

Unlike virtually all other scout camp climbing programs, Pancake Base Camp utilizes the genuine rock formations of BDSR, instead of artificial climbing towers, to instruct participants in three different programs:

· Bouldering – Designed for Scouts ages 11-12, this program teaches basic climbing technique by allowing younger participants to learn essentials on short, un-roped climbs.

· Climbing Merit Badge – For Scouts age 13 and over only. This difficult Merit Badge teaches climbing, rappelling, and belaying essentials in a safe, fun environment.

· Advanced Climbing – For Scouts age 13 and over who have earned the Climbing Merit Badge. This two-day, intensive climbing experience allows older scouts to practice their skills on the numerous granite walls of Ben Delatour Scout Ranch.

Climbing courses may cause conflicts with other Badge work, rafting trips, trail rides, and meal service. Scouts who miss a session will not be allowed to continue in the course. Scouts may not sign-up for both Climbing Merit Badge and Advanced Climbing during their week at camp.

All Merit Badge and Advanced Climbing participants must purchase a climbing carabiner for $10.00. A carabiner ticket, bought from the trading post, will be redeemed during class for the actual carabiner. The scouts use the carabiner during class and keep it as a functional souvenir. The Bouldering Program does not require a carabiner ticket. All climbing programs require reservations to participate.

     
 

First Class Challenge

     
 

The First Class Challenge Program is designed to help first year campers learn the skills necessary to earn the First Class Rank. Unlike other BDSR programs, the First Class Challenge isn’t strictly scheduled into periods. Instead, it is an open program area that runs in the morning. Scouts may participate as their schedule allows, working with staff on a personal basis.

The First Class Challenge Program runs Monday through Friday from 9:00 to 11:40. This allows younger Scouts to still schedule and earn several Merit Badges through the week, giving them the opportunity to achieve a maximum amount of advancement while at BDSR. Scouts participating in the First Class Challenge should bring their Boy Scout Handbook to class.

Our philosophy is that camp staff should not personally sign off requirements for the Scouts participating in the First Class Challenge. Instead, the staff will provide proficiency in the skills required for virtually all the requirements of the Tenderfoot through First Class ranks, allowing the separate units to test those skills and sign off requirements for rank advancement on an individual basis.

     
 

Handicraft

     
 

The Handicraft Department is usually one of the busiest locations on the Scout Ranch. An experienced and skilled staff works with Scouts on the Leatherwork, Basketry, and Woodcarving Merit Badges. Although limited supplies are available free of charge, Scouts should plan to bring sufficient funds to purchase kits and supplies from the Trading Post.

     
 

Homestead

     
 

The Homestead Program offers Archeology, Fishing, Fly-Fishing, Indian Lore, and Wilderness Survival Merit Badges and is a unique enrichment of the BDSR camping experience.

Although the Archeology Merit Badge requires a great deal of off-camp work, an unofficial archeological dig has been set up at the site of the old Miller Cabin at the Homestead site, giving Scouts the opportunity to participate in a “dig” while at camp. As Scouts earning the Badge must be capable of understanding complex concepts, Archeology Merit Badge is recommended for Scouts age 13 or over.

The Fishing and Fly Fishing Merit Badges requires Scouts to catch two fish. One must be released, while the other is cleaned and cooked. Camp Jeffrey Scouts may take their catch to Camp Coffin and use the facilities there to cook it. Weaver Lake is stocked annually to provide opportunities for Scouts to fish on the Ranch. Please see the Fishing section in the Extracurricular Opportunities section for more information about fishing on camp and in the state of Colorado.

The Wilderness Survival Merit Badge includes an overnight trip, supervised by the staff, where Scouts are given an opportunity to put into practice many of the skills learned in class. Scouts are required to assemble a survival kit, which they may bring from home or purchase while at camp. Information on the contents of this kit can be found in the Wilderness Survival Merit Badge Book. Wilderness Survival is recommended for Scouts age 13 and over.

     
 

Nature

     
 

BDSR serves as a wonderful laboratory for exploring and studying the great outdoors. The Nature Department is located at the Magnuson Nature Center. Astronomy, Environmental Science, Fish & Wildlife Management, Forestry, Geology, Mammal Study, Soil & Water Conservation, Space Exploration, and Weather Merit Badges are offered at this location in scheduled Merit Badge classes.

The Space Exploration Merit Badge requires the purchase of two rocket engine tickets from the Trading Post, which will be redeemed by the Nature Staff. Scouts should not bring their own rockets to camp.

As the Environmental Science Merit Badge requires comprehension of complex concepts, it is recommended for Scouts 13 and over. While all the requirements may be completed at camp, Scouts should be prepared to spend a substantial amount of extra time outside of class to earn the Badge.

     
 

Scoutcraft

     
 

Traditional Scouting skills are the trademarks of the Scoutcraft Departments, where the Camping, Emergency Preparedness, First Aid, Orienteering, and Pioneering Merit Badges are offered.

Scouts need to come to camp prepared for several of the Scoutcraft Badges. Scouts taking Emergency Preparedness need to bring their emergency pack to camp. Scouts taking Orienteering need to bring an orienteering compass.  Scouts taking Pioneering need to bring a knife and gloves. Scouts taking First Aid need to complete CPR at home and bring a first aid kit. Scouts taking Camping need to come prepared for an Overnighter on Thursday and should bring a tent to use for that activity.

     
 

Shooting Sports

     
 

Campers may not bring their own firearms or ammunition to camp. The Shooting Sports Department offers Rifle Shooting and Shotgun Shooting Merit Badges. In addition, recreational Open Shooting is scheduled for each area.

Both Shotgun Shooting and Rifle Shooting take a great deal of practice to qualify. A Scout interested in earning one of these Badges should schedule at least three open shooting periods to qualify. While open shooting times are open to anybody who would like to test their skill, priority is given to those Scouts attempting to qualify for their Merit Badges. All required eye and ear protection for shooting is provided by the camp.

Shotgun shooting costs $1.00 for three shots. Shotgun tickets, redeemable at the shooting ranges, must be purchased at a Trading Post. All rifle shooting is free. As Shotgun Shooting requires good upper body strength and fine motor skills, it is recommended for Scouts age 13 and over.

Remember that the Shooting Ranges are geographically remote. Scouts should plan extra travel time to and from class so they can arrive on schedule.

     
         
         
 
Troop 1188 Suggested Personal Equipment:
Completed Camp Medical form - MANDATORY Pillow
Complete BSA Uniform Plastic to Cover Gear
Short and Long Sleeve Shirts Pocket Knife
Warm Jacket*** Camera
Underwear, Socks, and Pajamas Eating Utensils
Short and Long Pants Watch
Swim Trunks and Towel Water Bottle***
Raincoat or Poncho*** Flashlight***
Cap or Hat Scout Handbook
2 Pairs Sturdy Hiking Boots/Shoes OA Sash (if member)
Pack*** or Duffle Bag Notebooks, Pens, and Pencils
Day Pack Sunglasses
Blankets or Sleeping Bag*** Spending Money (suggest $50)
Cot Sunscreen and Chapstick
Foam Pad or Ground Cloth*** Personal Toiletries

Please label all items with name, address, and troop number. Please do not bring open-toed sandals to camp.

***If Scouts plan to participate in a Program Area overnight activity, these items are highly recommended.

     
         
         
         
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  For summer 2005, we will return to beautiful Camp Alexander in Colorado. Click here for a shot of our camp site in 2001.      

 

 

 

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